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Now we get to the fun part, showing how you can make an image on your computer and then inserting it into the memory file so that we can easily make new patterns without the tedious entering-by-hand part.
The first thing we'll need to do is make the image. The image must be 1-bit/2-color/monochrome/black&white. You need to make sure that whatever image software can save the file in monochrome. A free program on every windows computer that can do this is MS Paint - its crummy but it does this stuff kinda well
A nice thing you can do is zoom in and click pixels. Remember that stitches in knitting are not square, so you may want to squish your graphic horizontally just a bit before lowering its resolution.
Again, make sure that its saved as a monochrome 1-bit Bitmap (BMP) file
Next you'll need to figure out the pixel dimensions (width and height). You can count the pixels or, at least under windows and some paint programs, they'll report the image size for you
Write down or otherwise keep track of the pixel dimensions for the next step.
Our software can't add new patterns to the memory file (we don't understand enough of the format to do so) but it can edit existing patterns. So what we'll do is make a blank 'container' pattern on the knitting machine. Then we'll edit the pattern on the computer and re-upload the file.
In this step, you're going to create the blank "container" pattern of the appropriate dimensions using the knitting machine control panel.